The all new Halco Outcast is a rear weighted baitfish profiled casting metal, designed to catch a wide range of species from high speed pelagics to more temperate options such as tailor, salmon and mulloway.The protagonist, Cho Soran, leads a very common college student’s life until he finds himself caught up in a terrible incident that happened The protagonist, Cho Soran, leads a very common college. Outcast (video game) - Wikipedia. This article is about the 1. For other uses, see Outcast. Outcast is an action- adventure video game developed by Belgian developer Appeal and released by Infogrames for Windows in 1. The game was critically acclaimed, for instance it was named the . In 2. 01. 0 the game was re- released into the digital distribution on gog. In 2. 01. 4 Outcast was released again as HD remake after the original developers acquired the franchise's IP again. Gameplay. The player can walk, run, jump, crawl, and climb onto virtually any ledge Cutter can reach with a jump. Aside from the tutorial area, the player is free to move to any region of Adelpha as they please through the travel gates known as Daokas. The player can drop teleport beacons from the F- LINK gadget to instantly move between areas inside a region, but these beacons do not work between regions. The player can also acquire a Twon- Ha (a beast of burden that can be ridden), which makes traversing the vast regions much quicker, either by simply buying one or doing certain quests that reward the player with one. A large part of the game focuses on conversing with the friendly aliens known as the Talan in order to learn the story and history of Adelpha, and to progress in Cutter's mission to find the probe. While this can all be skipped, they treat the player differently depending on how the player treats them, through a reputation system; If the player perform many tasks to help them, they like them more and are more eager to help, whereas if the player does things that harm them they will become more and more angry with the player and aggressively dismiss them. There are multiple variations of dialogues which are selected either randomly or based on the player's reputation.
Each weapon in the game fires slow- moving projectiles, requiring the player to constantly maneuver to avoid the enemy soldiers' attacks, and carefully aiming so that the player's will connect. Alternatively, the player can sneak around the enemy, by use of standing behind cover, lying down in a muddy field, using gadgets that turn you invisible for a short time, and so on. Cutter begins the game with just a pistol and his fists, and the player can buy more weapons (and upgrades for those weapons) whenever they have the money, while ammunition can either be found in the world, or crafted by taking a certain amount of materials to a Talan known as a Recreator. Soldiers will sound different alarms with a horn- like instrument when they see the player, to give orders to others nearby. They will try to move behind the player in order to flank them, and search the area or call for a meeting when they can no longer find them. In addition to soldiers, the hostile and less intelligent Adelphan wildlife will also try to fight the player if they come too close. The enemy soldiers can be weakened by performing a certain task for the leader of each region. When this is done, they will stop producing resources for the soldiers: stopping food production lowers their health, stopping the mining operations makes their weapons less powerful, etc. A good reputation is necessary to convince the Talan to stop production of resources, so the player is encouraged to be good to the Talan. Outcast uses a unique way to save games, integrated with the game world. At the start of the game, the player receives an object called a . He is instructed that the Gaamsaav is able to . To save a game, the player equips the Gaamsaav and . The sound can be heard by enemies and they will investigate, so that the player must take the situation into account before saving a game. After a few seconds, the game pauses and a menu overlay appears. In 2. 00. 7, the U. S. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. After being briefed on the situation by his old friend Major Vernon, former U. S. Navy SEAL Cutter Slade is given the job of escorting three scientists (William Kauffmann, Anthony Xue and Marion Wolfe) on a mission to this alien world to recover the probe and close the black hole. Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai. Adelpha is a world that is parallel to our own, and it is here that the action of Outcast takes place. The main population are the Talan, basically the parallel version of human beings. Their technology seems very primitive compared to our own; one could say theirs is roughly equivalent to what would have been found in ancient China or medieval Europe. However, their energy- based weapons and intercontinental portals suggest that at one point they were much more advanced. Adelpha is broken up into several regions, which are hinted to be separated by large water masses. Transport between regions is ensured by gates known as Daokas, which allows its users to instantaneously teleport from one region to another. History. The game does not actually model three- dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texture- mapped polygons. When Outcast was developed, the term . On the engine technology page of the game's website, the landscape engine is also referred to as the . Anti- aliasing is used to smooth certain texture boundaries. The heightmap engine renders reliefs with self- occlusion, motion parallax, and silhouettes (but no shadowing)- -even for details such as cobblestones. Water surfaces appear both translucent and reflective. The surface appears to reflect the environment (the skybox). The degree of translucency depends on the viewing angle. The more vertical the angle, the clearer the water appears while the more horizontal the angle, the stronger the reflections. Other visual effects include bloom and lens flares. However, these considerations can now be safely ignored, as even low- budget PCs of today significantly surpass those requirements, even to the point that additional software is needed to make the game slow enough to be played. The AI used in Outcast was considered revolutionary at the time it was released. Intelligence is represented as a distributed activity over a set of autonomous routines called agents. An agent uses skills, such as hearing, sight, acrobatic, to complete assigned tasks. These agents can interact and even compete with each other to realize a complex task. Outcast features a high- quality orchestral score composed by Lennie Moore and performed by the Moscow Symphony Orchestra and choir. At the time of Outcast's release, orchestral game scores were uncommon, and Moore's achievement was hailed as . Anyone who owns the original game can listen to the soundtrack by putting disc 2 into a CD player. It was essentially a series of in- game recordings which were made to poke fun at itself, such as Cutter making an advertisement for his backpack that acts much like a magic satchel, by showcasing that he could store house furniture such as doors and chairs in it, or extra scenes involving Nikaa, a Talan whose gender remains under debate to this day. In 2. 00. 1 a sequel, called Outcast II: The Lost Paradise, was originally being developed by Appeal for the Play. Station 2 and PC. Appeal had been requesting funds from their publisher to help finish the game for release but this was not granted. Since around 2. 00. The project released 2. Oasis 1. 0 & 1. Crysis Wars demo version. Re- release. The campaign failed to reach its funding goal with only 4. It is being developed by Appeal, while Big. Ben Interactive will serve as the game's publisher. From fat pixels to tiny triangles. Hannover: Heise Zeitschriften Verlag Gmb. H & Co. In a coder's mind, 2. Adventure Classic Gaming. Archived from the original on 2. This post, for example, is both (1) the announcement that Atari gems Outcast and Master of Orion 1 and 2 have officially been released on Go. G (hooray!) and (2) a chance to win either one of them. Archived from the original on 2. The release of the Openoutcast- Demo has inspired my to finally sit down and try two find the cause of these two bug. After some hours with Ollydbg I finally nailed down the cause of the first bug. I had some old save- games so I was able perform a quick bug- check. Going through the mud in Shamazaar? Hi, I've made an EXPERIMENTAL patch to play Outcast in HI- RES, now You can play in 6. Also I have fixed the problem with the last jump at the Cyana Lighthouse, now You can reach that last platform without problems. Retrieved 5 September 2. Retrieved 7 April 2. Retrieved 1. 8 December 2. January 3, 2. 01. Meer, Alec (2. 01. Retrieved August 1. Elsewhere Entertainment. Archived from the original on 2. Tony Hawk: 'I was an outcast in an outcast activity'Do you feel like a grown- up? Only when I see my grown children. But today I woke up, got the kids to school, helped them with homework. That felt adult- like. You also have a new clothing line out at Walmart. If you’re not cool, will these clothes bring you to that level? When we first started Hawk Clothing, we started because my siblings and I all had kids, and we couldn’t find what we considered cool clothes for them. Especially then, it was all Osh. Kosh B’Gosh, like you were dressing up little dolls. We wanted something more fitting from our world. I believe it represents our culture well and I’m really proud to have it at a level where people can afford it. Life has changed a lot since you were on a $5- a- day Taco Bell diet. In the early ’9. 0s, yeah. It didn’t seem like such a struggle because I was still able to skate. I was doing anything to continue skating for a living, even if that meant cutting back on all my expenses. It was such a formative time—skating was going through all kinds of changes, and a lot of companies and pro skaters were falling by the wayside because of finances. But it taught me that I truly loved it so much that I was going to sacrifice my own financial security to keep doing it. It was tricky because I’d just had my first son. Whenever I had an opportunity to do paid exhibitions I would take him with me because I couldn’t afford childcare, and his mom was working. I took him on trips to Japan, to Europe for weeks at a time. He ended up learning how to skate, obviously. But that was the most challenging thing, having a family and being that financially strapped. We were eating Taco Bell quite a bit. What was it like the first time you landed a 9. It had been an idea for many years. The first time I ever did a 7. And when I did that, obviously my first thought was, “Well, what’s next? A 9. 00.” I didn’t end up trying it until a few years later, and I really couldn’t figure out how to adjust my body as I came around the last turn. Essentially, I was trying that trick for about 1. X Games . And I had broken a rib and thrown out my back. When I started trying it that day, it was during the Best Trick event, and the only thing I had planned was a variation on the 7. I did pretty early in the competition. I thought, well, I’ll try some 9. And it just started coming together. As I was skating in and coming around I finally figured out—literally, in those moments—how to adjust my body to do the landing properly. I was getting closer and closer, and I think it was more because in that venue and in that time I just didn’t care about getting hurt. And every other time I was trying it, that was always in the back of my mind, like, this could take you out for sure. And it was like, well, if I’m gonna get taken out, this is the place to do it. Landing it must have been the best. It was a huge relief. I honestly thought: “I finally did this, I don’t care if I ever do it again.”.
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